Santa frogger
The web version has some issues; he collision detection is late at best and the fog that appears at level 2 doesn't seem to work. I would recommend the heavy clients instead.
This was my first Godot project back in early 2025. The goal was to learn 3D movement, map-building, some of the code and camera logic, shaders and much more.
It's a bit wonky (the physics of the sled are bad), the goal is kind of unclear but I didn't want to waste too much time on it at the time.
Figured it might still be worth releasing.
There's a bunch of free and paid assets, mostly from Kay Lousberg.

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